I finally made the jump and made a brand new website and a new logo to go with it, designed by Terry. While this blog will still be maintained, the hub of the Ancient´s Den will now be accessed through there instead. I also announced my Soul Reaver HD Remaster. I released an HD texture pack in 2020 which was mostly just upscaled textures through AI program, but this time, I have replaced almost every single texture with a brand new equivalent with many being actually the source textures. You can visit the project´s website here.
Showing posts with label Soul Reaver. Show all posts
Showing posts with label Soul Reaver. Show all posts
Thursday, 9 June 2022
Tuesday, 2 November 2021
Soul Reaver OST v8.2 update
Just a quick update as the recently discovered alpha build tracks are now part of this release. I also did a few small edits. This is the regular version of the soundtrack, the alpha version follows a slightly different structure (the tracks are divided differently).
Friday, 25 December 2020
The Arcane Tomes - The Soul Reaver video
Merry Christmas to all and hope you had a great day today! After many months of working on this video, I finally present you the latest update to the Arcane Tomes series which deals with the Soul Reaver blade in great depth. Dive in for this over hour long analysis of the legendary blade:
Reaver timelines download link
Friday, 28 August 2020
Soul Reaver HD Texture pack announcement
Hello Soul Reaver fans! Today I can finally announce the brand new texture pack I have just finished making for the Dreamcast version of Soul Reaver. More info about it is found on a separate page here which has in-depth information about the procedures and a comparison gallery at the end. I hope this will provide enough incentive to play this awesome game again (it just had its 21st birthday). Enjoy!
UPDATE FOR PC USERS: User EagleEye559 also upscaled the PC version and while the textures have to remain 256x256, the look is a lot more cleaner and he also changed Kain´s textures to be the ones from Dreamcast.
Označenia:
Dreamcast,
HD,
retexture,
Soul Reaver,
Texture pack
Monday, 25 May 2020
The Lost Content Series - Enemy, boss and NPC comparison
Today we have a new video focusing on analysing all the enemies found within Legacy of Kain: Soul Reaver. It appears that the textures from the alpha stages have been greatly downsized in the release version. PlayStation and PC version appear to have the worst texture quality (with the exception of Dumah), with the Alpha being the best and Dreamcast is close second. Below are the screenshot comparisons found within the video:
SPECTRAL CREATURES:
VAMPIRE CLANS:
HUMANS:
BOSSES:
Tuesday, 12 May 2020
Soul Reaver Alpha – Graphics Comparison
Thanks
to the recent alpha leaks, we now know that Soul Reaver underwent
extensive changes during its development process. Several years ago,
a few beta builds have been exposed and I did an extensive beta comparison with the final version of the game. That showed us the
transition just before the game's
shipping in mid August in comparison to the May and July builds of
the game. Some of the changes were more subtle, but unfortunately,
they did not contain any of the cut content of the game such as the
Undercity, Smokestack, Kain's
retreat or deleted forges.
Examining
the different beta builds, I was able to compare in detail on how the
game progressed and what type of changes were made between these
versions. With the newly emerged alpha builds, this gives me further
material to compare and come to the conclusion that the retail
release version has been somewhat downgraded since its alpha stages.
This is mostly apparent in the resolution of game's
textures, which has been notably lowered but lighting has on the
other hand was more or less improved. The draw distance is a bit hit
and miss and areas which had a farther draw distance are often found
to be the opposite when comparing between the alpha and the retail
version. Notice also the shift from strangely colourful spectral
realm to a more unified bright blue/green colours as seen in the
retail version. There is also a case of missing polygons on Raziel's
body in 16th Feb build. It seems that in an effort to
maintain his chest and lower jaw visible even with the cowl on, the
developers accidentally flipped over certain polygons on his body. In
the case of top of the buildings, these seem to be more conscious
removals in an effort to improve framerate and remove anything not in
player's sight from the
screen.
Below
are examples of the most notable changes in the different builds. If
there were significant changes in more than one build, I have
included them in the comparison. I have split this up according to
the areas and always tried to included the exact shot from all
builds, or at least an approximation. However, there are certain
cases where this wasn't
possible or that the location has moved. If you prefer to view the screenshots in higher resolution, download below!
The Underworld
The Abyss
Raziel's Stronghold
The Necropolis
Sunlight Glyph
The Silenced Cathedral
Stone Glyph
Sanctuary of the Clans
Sound Glyph
Sarafan Tomb
Drowned Abbey
Fire Glyph
The Human Citadel
Water Glyph
Ruined City
Northern wastes
Oracle´s Cave
Označenia:
Alpha,
beta,
Legacy of Kain,
pre-release,
Soul Reaver
Subscribe to:
Posts (Atom)